/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "g_local.h"


// g_bot.c functions
void G_BotAdd( char *name, int team, int skill );
void G_BotDel( int clientNum );
void G_BotCmd( gentity_t *master, int clientNum, char *command );
void G_BotThink( gentity_t *self );
void G_BotSpectatorThink( gentity_t *self );
qboolean botAimAtTarget( gentity_t *self, gentity_t *target );
int botFindClosestEnemy( gentity_t *self, qboolean includeTeam );
qboolean botTargetInRange( gentity_t *self, gentity_t *target );
int botGetDistanceBetweenPlayer( gentity_t *self, gentity_t *player );
qboolean botShootIfTargetInRange( gentity_t *self, gentity_t *target );
